![]() I'm definitely going to annoy Gallo with this request. ![]() ![]() I made a small gif of really bad quality:Ī small tool loading custom skeletons and normal maps would be awesome, just like the "spine player" you coded, only together with a shader. Add software > Post a comment Sign in or join with: Only registered members can share their thoughts. Spine aims to have an efficient, streamlined workflow, both for creating. My idea is to go with depth mapped body parts.Īs i am working with png sequences as an output format, instead of using runtimes, my approach is to render the "diffuse map" and the depth map of every frame separately (just using different images in the same animation) and process the depth maps into normal maps afterwards.Ĭurrently, I'm doing that in CrazyBump, where I can also see a dynamically lit preview of one static image. Esoteric Software Add software Software Spine Released 2013 VR Spine is an animation tool that focuses specifically on 2D animation for games. I considered doing that, too, but as you say, the light direction is lost when rotating images. I guess, you are working with normal mapped body parts animated in Spine? Hopefully, Finn finds a way to integrate it with Spine. However, if I get it right, you have to paint 4 lighting profiles for every frame of an animation. And what I have seen so far looks awesome. Of course I have heard about Sprite Lamp. I've had a look at Gallo's implementation some days ago and couldn't get anything to run, as I have absolutely no experience with Unity.
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